Dael’s Adventure Part 6
As we made our way to the tenement district Hubert explained a bit about Night Hags to us. Apparently they are super powerful dream creatures that consume the life force of people through a straw. Enroute we got into a bit of a discussion about whether to take the main streets or a more direct route through smaller streets. As we traveled through the apartment district several of the Basingstock natives commented that the area seemed shadier than usual, with a certain menace to it not normally found. This grew even worse once we reached the tenements. There was a river that looked to be full of crocodiles or worse, but it didn’t take too long to figure out that we the likely place for a Night Hag would be under the district in sewers or catacombs.
There weren’t any big signs saying “Sewer Entrance Here” so I suggest the possibility of smuggling tunnels leading out from the basement of a bar. Ultimately this was mainly an excuse so that Solei and I could liberate some top shelf whiskey, and whilst we were doing so Vyrez found us our secret entrance into the sewers. Once down there I was the first to hear it, but it wasn’t long before others did as well, an ominous, nay creepy, echoing laughter, as if from a child coming first from one tunnel, then another. Moments later we were ambushed by more of the exploding ninjas. I spent much of the battle flailing ineffectually, mostly because I never did pay much attention to the blind fighting lessons and I was closing my eyes each time I threw a punch to try and avoid getting blinded again. Though on the bright side, my blind drunk defensive technique was actually pretty effective at avoiding their blows in return.
Once we had defeated them, a bit more wandering in the sewers eventually led us to a weird portal, and we found the Night Hag. Apparently she was limited to sucking up a single soul per night, so was tired and sullen. We explained the situation to her, and she suggested that probably the Diviners were anchoring the city in the dreaming, and if we could defeat them we could restore the regular cycle of day and night. She agreed to help us locate where they were likely holed up, I think largely to get us to shut up. After climbing to the top of a temple she suggested our likeliest targets were the Clock Tower (which we kind of already knew) the Park, the Red Light District, the Lord’s Keep and the Garrison.
We decided to attempt the Garrison District first, Hubert was brash and used acid to burn a hole in the iron fence, and when we were confronted by a guard, Honch used military discipline to tell of the guard. Once inside we decided to attempt to disguise ourselves as soldiers while we searched for the Oneironaught responsible.