Posts Tagged ‘Role-Playing Game’

Apparently we’re not the only pawns

Wednesday, November 15th, 2017

Dael’s Adventure Part 11

Start from the beginning

After a brief discussion we decided the mostly likely place that Solei would be was the Noble District, which conveniently was just a short ways away from the park area… We had no trouble at all crossing the wall and entering the dark, yet somehow jovial swamp surrounding the area. Once there we discovered a series of guarded areas which… well this is going to sound crazy, but we were able to discern the patrol patterns of the guards, and use that to sneak by them. After skirting through a half dozen different estates we finally found the Lord’s Manor where we suspected one of the Diviners was located. Hubert was sure it was Doldrums, which would have made sense considering the ease with which we slipped by the guards.

We found a side entrance that lead to the wine cellar. No one seemed to have a plan so while Hubert, Mortia and Vyrez discussed the situation, I liberated and sampled a few of the finer vintages. I’d just started on sampling a very fine white grown not too far north of the Monastery when it was decided to venture deeper into the mansion looking for Solei. We talked to a servant (very snooty) from whom we discerned that Solei was to be some sort of “Entertainment” … My supposition that it was to be some sort of gladiatorial fight turned out to be wrong, instead she was held in a cage suspended from the ceiling, and apparently she was to be auctioned off as a slave later in the evening.

Unable to come up with a plan for busting her out on the spot, Vyrez tried to mock start a duel with me, but he basically said “I challenge you to pretend to have a duel” which kind of gave the ruse away before it even had a chance to be swallowed. Hubert decided there was little point in waiting and lofted a vial of acid at the support holding the cage but it had little noticeable effect. Meanwhile the guards were trying to escort us out so I did my best to get their attention and then lead them on a merry chase through the crowds, drawing them away from the rest of the party. The orchestra managed to switch to an amazingly timely tune and as I drew them away Hubert put up a ladder, which Mortia climbed; however she was unable to pick the lock on the cage, so I followed up the ladder, drawing the guards after me which ended up being more than the ladder could easily support. Vyrez valiantly held the ladder up as the comedic climbing continued. Then the music stopped and Desire appeared and offered to release Solei if we’d stop interrupting the proceedings. We agreed and move from the Drawing Room to the Parlor where we had a very long and interesting discussion about Darkness’s plan; Desire’s willingness to allow for someone else to enact it; injustice and inequality in whom is considered a civilized race. His arguments where actually fairly persuasive and reasonable, and he seemed willing to work out a favorable deal in exchange for us letting him fake his demise and granting our desires we’d assist him in bringing equality to civilization on the continent. Of course the first step is to rescue our erstwhile companion Honch who apparently was also to be sold into slavery but we somehow missed him amongst the slave cages in the Drawing Room.

There’s nothing to Dredd but Dredd himself.

Wednesday, November 8th, 2017

Dael’s Adventure Part 10

Start from the beginning

We barely had a chance to exchange greetings with Mortia and Hubert before Dredd and his 2 cohorts joined battle. Well, that’s not exactly true. We were in a large room, 6 sided, but not hexagonal, rather more like a square with two corners cut out. In a big arc around the back (and sides) where the “cut outs” were was a large raised wooden and metal platform without railing or adornment. A tight spiral staircase surmounted each end of this platform so there was a sort of central area surrounded by this raised stage. If you’ve ever been in a church you might be forgiven for thinking there were stained glass windows, except these were all done in blacks and reds, and even the reds might be better described as black. I didn’t really get a chance to examine them until after the fight, which is probably for the best. I won’t describe the actual content of the pictures, suffice to say the scenes they depicted were terrifying and had I known their contents before hand I’d been much more hesitant to engage Dredd and his malefic minions.

As I said Dredd finished his monologue about how scary he was, which lacked a certain weight seeing as he’d claimed Teawrecks was more terrifying and we’d already bested the metal beast. However when Solei accepted his baleful deal to trade her presences for our previous companions, with a logic that only seems to work in dreams, she disappeared and they returned, and Mortia was evidently quite upset for before anyone could react she was calling down magic upon them. Honch moved up to attacked the heavily armored one on the left while Hubert stepped forward and tossed acid at Dredd. Vyrez judged the distance to far to reach any of them so drew a pistol and began firing upon Dredd. It took me but a second to get my bearings, and I vaulted up the stairs on the right, focusing my Ki and rolling forward to deliver 17 Fist That Silence the Tiger just as the Hexer began her incantation. After only 4 blows she reeled back and collapsed. Dredd then cast some foul magic which made everyone so afraid of failure that failing to connect was physically painful. Hubert later told me that this was called Kakorraphiophobia, but I suspect he’s making it up; that can’t be a real word. This ended up working against them as we were as able to dodge as they. Honch meanwhile had stuck to his oeuvre and knocked the other minion off the platform and then come down on top of him like a ton of bricks (or an angry half-ork, which might be worse.) For a brief period I was pretty sure that Dredd was not a person at all, but rather a suit of armor piloted by spiders. Fortunately I was unable to communicate this to the rest of the part because Mortia had put a zone of silence on us, and as it turns out this was some sort of dreadful illusion put in my head by Dredd. However with the full focus of the party on him Dredd was not able to stand up to our combined might.

Unfortunately Solei was not returned to us upon Dredd’s demise, so after a brief rest we continued on, heading to the last major landmark in the area, the Silo. We found it without too much trouble, and climbed it where we were set upon by some more ghosts and Shadow folk. We managed to dispatch them, but during the fight Honch got into a tug of war with one of the ghosts over one of Hubert’s potions and together they vanished 80 feet or more below to whatever was at the bottom of the Silo.

Some day soon you’ll ride a duck

Wednesday, November 1st, 2017

Dael’s Adventure Part 9

Start from the beginning

Fortunately for us  Teawrecks wasn’t very observant and we were all able to sneak past it. We quickly decided we’d try and lure it into the elevator shaft and so I trailed it to give warning if it  came back whilst the other three devised a cunning plan involving steel cable and industrial strength mayonnaise. Fortunately the mechanical beast made it’s way back just after they’d completed the trap. Solei hanging from a rope in the elevator shaft got it’s attention and pulled herself up just in time, the dinosaur slipped on the mayo-slick Honch had prepared and then tripped over the steel cable tripwire Vyrez     had strung in front of the the elevator shaft. Or it would have worked, except Vyrez had tied one end of the wire to a barrel, and the other to the support that Solei was hanging from. The monster did end up going down the shaft but was able to launch itself across and land 3 floors down. Unfortunately it also drug the support that Vyrez and Solei were hanging from after it, and if Honch and I hadn’t been very quick to rescue them they’d have gone down the shaft after the terror.

Apparently Mayo is flammable! Who knew? Well, Honch is a cook, so I guess he did, which would explain why he lit a couple of torches and tossed them down onto the now Mayonated monstrosity, setting it aflame. Then the three of them started hurling the spikes they’d prepared as a fallback defense down at the Teawrecks. With the terror looking a little worse for wear the three of them decided to descend in the elevator with the remaining spikes to try and finish it off. Turns out it was doing better than expected and had stopped, dropped and rolled, putting the condimental fire out. They got past it, but it then leapt on top of the elevator car. I tossed the remaining Mayo and just to be sure the remains of my liberated jar of whisky on top, hoping to reignite the flames of it’s demise. Solei and Vyrez enacted some complicated plan which involved rubble and flying, the exact details of which I’m still a little unclear on, while Honch rode the elevator back up. Honch used a spike to rub sparks off the elevator cable and reset the undying thing back on fire and finally we were reunited a few floors above the beast. Solei was suggesting going back down, but I could see the elevator cables didn’t look to sturdy so I lowered the elevator back down empty and sure enough it was stupid enough to climb in, as the elevator struggled to come back up to us Honch hammered the cable while Solei cast some sort of mystical power at it and moments before Teawrecks returned to our floor to wreck us the cable snapped sending it plummeting dozens of stories to it’s destruction.

We made our way to the bottom, and were pleased to find a distinct lack of the remains of Mortia and Hubert in the rubble. However we found a magic gem, which nearly killed Vyrez, and a note that said: “They haven’t been eaten, it’s worse than that. -Love Dredd”.

Upon exiting the tower and heading to the next spire we eventually found Dredd and he offered us a terrible choice, one of us would have to trade our lives for that of our captured companions. Solei quickly accepted the martyrdom, but both of our missing companions were returned within a hairs breadth of death.

The anticipation is killing me

Thursday, January 24th, 2013

I’ve got big plans for Friday, and I’ll be frank, I can’t wait. I’ve had a game for almost fifteen years, and never actually managed to play it. That will change at the end of this week. The game? The Extraordinary Adventures of Baron Munchausen: A Role-playing Game in a New Style. I’ve put a little preparation in and I am going to detail that below, so if you are attending and want to keep it a surprise, stop reading nor or when I mention “additional spoilers”.

So this may be the first published story-telling style Role Playing game. I certainly can’t think of anything else that fits the bill and is older. The game mechanics, such as they are are fairly simple. Each person dons the persona of a Noble personage and will tell a story. Wagers will be made, duels may be fought, drinks will be drank, and assuming everyone survives the best story will be decided at the end of the night. Someone starts recounting the most entertaining story that ever happened to them. The more unbelievable and fantastic the better. Actual veracity is not a virtue here. At some point during the story, if say it gets boring, or someone is just feeling persnickety, they can interrupt with a wager. To make this more awesome I’ve acquired a large supply of gold dollars. Now the wager could also be called a complication. The storyteller can either take the wager, and incorporate the suggested facts into their story, or they can refuse, and put up a dollar of their own. This continues until someone relents or a duel breaks out. I’ll come back to duels.

Eventually everyone will have told a story. Some people will be a little richer, some a little poorer. Probably no one will be broke or dead. Here’s the beautiful thing about this game. All the money you’ve earned telling stories, and messing with other people… you don’t get to keep it. Instead, at the end of the game it’s voting power. Each person in turn will take their entire coin person and give the contents to the person who they thought told the best story. You are of course not allowed to vote for yourself. Whom ever has the most money after votes are “tallied” wins, and be they an honorable person will use the money to procure drinks.

I said there would be additional spoilers, and here they are. Remember when I mentioned duels? Well I’ve acquired a brace of Nerf dueling flintlock pistols (on loan from the inestimable Grey). Further I have emptied one of my miniatures cases, might just originally have been a repurposed gun case and arrayed the weapons within. In the game it mentions that swords or pistols are the preferred means of resolving disputes, but that failing to have those handy, Rock Paper Scissors is an acceptable substitute. But yeah, while a Nerf Duel may take a lot longer, it’ll be hella cooler.