Posts Tagged ‘Mercs’

I wish I had more time

Monday, October 22nd, 2012

I love both of my jobs … all three if you count doing the website and working the desk as different jobs, and between them I work “full time” … but it still feels like I never have enough spare time. 

My book list is approaching 200, which I suppose isn’t too ridiculous seeing as I do work in a library, but then there are all the movies and TV shows I want to watch … Hell I’m only on #100 of Dr. Who … I’ve still got nearly a gross more to go. And there are dozens of TV shows I haven’t even started on. And Anime.

And then there are games. SO MANY games to play, not just video games either, board games too! I’ve only played a couple games of Zombicide and Disaster Looms. One full game of Mercs. I haven’t played 4th Edition 40k yet at all. I have two expansions for Thunderstone that I’ve never played. I haven’t played w/ all of the cards from the newest expansion for Dominion yet.

The sad thing is, even where I to win the lottery and quit work entirely I doubt I would have time to do all of the things I want to, consume all the media I want to etc.

So yeah … First World problem #513: Too Much Cool Stuff!

Mercs is pretty okay I guess

Sunday, October 21st, 2012

Finally got my first full game of Mercs in, thanks to the fact that less than half of my ostensible D&D players showed up. Actually, no, exactly half of my players showed up. You might think that’s hard since I now number them at seven, but one of them showed up 3 hours late. Now, he did warn me he would be a few minutes late, and I quote: 

I may be a few minutes late…

That too me does not suggest 3 hours late. No, in my mind that means maybe 20 minutes, maybe even half an hour. Ahh well.

So back to Mercs, I think the game does have potential. I really do like the quick nature of the game, and the lack of having to spend half an hour building an army list. I’ve still got some reservations about the rules, however most of that is I think that the design is too obvious. For example there are several units that have -1 speed from what they should and the Speedy Ability (which gives them +1 speed). The reason for this apparently is so that when the one faction that can take units from other factions (the mercenary faction if you will) takes these guys their movement is reduced. Of course this means that if you take the Goliath the only way he can move at all is by bounding.