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Tag Archives: rpg



So, we’ve only just started, but my Friday Gaming group has just gone live w/ our Podcast and Actual Play website:

There is a small amount of stuff up already, but here’s the deal: We’ve got two main kinds of content for now, both of which are in podcast format. Some of the shorter ones are just general gaming discussion, and we cover a broad range of topics, mostly related to gaming in one format or another. The second, longer type of post is Actual Plays from games. We’ve done two seasons of Apocalypse World, but sadly the first couple of sessions did not get recorded. We’ve also done quite a few “one-offs”, things like Vesna Thaw, Baron Munchausen, Fiasco (several times!), and much more. We’ve also just started a Monsterhearts campaign (which I’m running) which some of the APs from that will surely go up soon like.

Be warned there is cursing, and some adult content in the actual plays and discussion podcasts.

I’ve got big plans for Friday, and I’ll be frank, I can’t wait. I’ve had a game for almost fifteen years, and never actually managed to play it. That will change at the end of this week. The game? The Extraordinary Adventures of Baron Munchausen: A Role-playing Game in a New Style. I’ve put a little preparation in and I am going to detail that below, so if you are attending and want to keep it a surprise, stop reading nor or when I mention “additional spoilers”.

So this may be the first published story-telling style Role Playing game. I certainly can’t think of anything else that fits the bill and is older. The game mechanics, such as they are are fairly simple. Each person dons the persona of a Noble personage and will tell a story. Wagers will be made, duels may be fought, drinks will be drank, and assuming everyone survives the best story will be decided at the end of the night. Someone starts recounting the most entertaining story that ever happened to them. The more unbelievable and fantastic the better. Actual veracity is not a virtue here. At some point during the story, if say it gets boring, or someone is just feeling persnickety, they can interrupt with a wager. To make this more awesome I’ve acquired a large supply of gold dollars. Now the wager could also be called a complication. The storyteller can either take the wager, and incorporate the suggested facts into their story, or they can refuse, and put up a dollar of their own. This continues until someone relents or a duel breaks out. I’ll come back to duels.

Eventually everyone will have told a story. Some people will be a little richer, some a little poorer. Probably no one will be broke or dead. Here’s the beautiful thing about this game. All the money you’ve earned telling stories, and messing with other people… you don’t get to keep it. Instead, at the end of the game it’s voting power. Each person in turn will take their entire coin person and give the contents to the person who they thought told the best story. You are of course not allowed to vote for yourself. Whom ever has the most money after votes are “tallied” wins, and be they an honorable person will use the money to procure drinks.

I said there would be additional spoilers, and here they are. Remember when I mentioned duels? Well I’ve acquired a brace of Nerf dueling flintlock pistols (on loan from the inestimable Grey). Further I have emptied one of my miniatures cases, might just originally have been a repurposed gun case and arrayed the weapons within. In the game it mentions that swords or pistols are the preferred means of resolving disputes, but that failing to have those handy, Rock Paper Scissors is an acceptable substitute. But yeah, while a Nerf Duel may take a lot longer, it’ll be hella cooler.