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Monthly Archives: April 2013

 

dwarfyear2

We left off Mid-Winter, and what better way to start than with a possession. Fikod Cattenngotol, our Bone Carver has become possessed! He’s created a fantastic Toy Boat. We have solved the mystery of the starving animals though! Turns out Pastures can be set to Active or Inactive. The latter is not useful. Also Caravans won’t drive over traps. We’ve knocked down some of the northern wall, and put in a drawbridge that can be raised and lowered for Trade Caravans and will block  that entrance the rest of the time. The other drawbridge is heavily trapped, just the way we like it.

Now that we have an Anvil plans have been laid for a grand Magma Workshop. Soon all of our wood can be turned to charcoal and ash for making steel and glazing pots! Making bins and beds! And migrants have arrived, literally doubling our number! They must have heard tell of our fabulous workshop! He you can see magma pouring into the area we’ve channeled out to power everything!

magma

Soon, all kinds of dwarfiness can begin! Once magma levels get high enough we can begin installing all for Magma workshops and then it’s just a matter of finding some iron rich ore.

What is spring without a mysterious construction? Domas Lularrimtar our Jeweler has been struck by a few mood. Hopefully he’ll come up with something cooler than a toy boat or millstone. And in fact, he’s created Ulolmed, a perfect amethyst! Surely we can build a gold table to encrust that on or something.

We dug deep in the hopes of finding some sand to create a glass industry to no avail. And then we got so busy blocking off the entrances to the cavern that we totally missed trading with the elfs. They’re stinky anyways.

volcano

So I’ve kind of let this blog slide into oblivion… I’ve been way too busy lately, and I’ve been cherishing what little spare time I’ve had. I’m still pretty busy, so I doubt I’m going to keep up with the blog much, however I have started a succession game of Dwarf Fortress, and I realized how much I missed playing the game, so now that my turn is over, I’m starting a game for myself. I’m going to keep a bit of a log of the game here, for my own amusement, and so I can keep track of where I am. As usual chances are life will get busy and I’ll have to leave the game hanging at times for long enough to forget what I’m doing.

Anyway, here’s a snapshot of the embark site. I’ve got a river, and a volcano (there’s magma there, it’s just 3-4 levels down. There are 3 spires of this mountain  which will end up either hollowed out or totally leveled. We couldn’t find an Iron anvil, and couldn’t afford a steel one, so this is going to be a fairly exciting embark. I’ll have to entreat every caravan to bring all of the anvils possible.

Spring

We’ve set up temporary camp in the little defilade created by the bulk of the volcano and the 3 spires. This should be fairly easy to make defensible once we’ve got things going. The inside of the northern spire will be our initial fort, and we’ve got that cleared out, and a few farm plots set up as well as a dozen haphazardly placed workshops. Food storage is inside now, and we’ll get shortly get a level JUST for storage. A trade depot is deployed, wood has been chopped and turned into beds, bins, barrels, wheelbarrows and such. We’ve got some nice stocks of booze and food.

Summer

Nine migrants have arrived. The fort continues to expand, a grand housing scheme is being developed. The first floor of the northern spire is half dug out as well. Many of our goods have been moved inside, and an eye has been turned towards fortifications. Mostly summer was a breeze.


Fall

Autumn is here, and with it comes another seven dwarves. Craft production can start in earnest, we need to be prepared to buy the first Anvil that comes along, little else matters. The rumblings of the volcano warm the thoughts of all of us at night. Led Ablelsod  has withdrawn from society to work on some mysterious construction. She won’t tell us what it is, but refuses to let anyone into the Mason’s workshop she’s taken over.

sexy dwarf girl

Winter

The first caravan has arrived, and while they bring many wonderful and useful things, they have brought the one thing we need above all else, an anvil. Now here’s some excitement, a kobold thief has fallen into the pit our drawbridge rests over, and he can’t get out. Unfortunately, he can still scare the dwarves trying to cross over, causing job cancellations. I guess I need a militia, even if it’s just one dwarf with a crossbow. On second thought, that’ll take to long. Instead we raised the drawbridge long enough for it to scramble out, and then dropped it again, and the caravan filled the kobold full of bolts. And on that note I’ll leave you with this wonderful picture of a sexy dwarf lady. Enjoy!

 

 

xcombase1

June 5, 2015

The situation remains nominal. Most of the money we’ve been allocated has been applied to increasing the facilities, the slow portion of which is digging out the space, since our entire base is below ground.

June 15

Expansion continues apace, but a terror site has been launched in Port Said, Egypt. Since this will likely be an extremely difficult mission, we’re going to send our most experienced soldiers. Will will lead James, Billy, Kevin, Joanna and Laura H. on this one.

The squad has barely taken up positions before Will’s battle scanner lights up 3 Chryssalids, the monstrosities that took Zombified Adam.  As they move up to attack civilians the entire squad unloads on them, and while a couple of hits are scored they’re largely unharmed by the reaction fire. The squad begins taking a tactical view and Kevin put a couple of rounds into the closest one, barely scratching it, James puts a few more rounds into the same one, but these things are tough. Joanna unloads her clip but fails to connect. Laura moves up and finishes off the first one. Billy directs a civilian to safety, but in the process loses his shot on one of the other Chryssalids. However it runs out into Will’s crosshairs and he takes it down with a reaction shot. The third moves to the roof and kills a civilian, likely meaning we’ll have a zombie problem shortly. Meanwhile the battle scanner has pulled up some kind of drone coming around the back of the building.

Kevin and James combine fine on the one on the roof, with James claiming the kill shot, but it’s pretty half-hearted, these things are scary enough everyone is just happy it’s dead regardless of who scores the frag. The rest of the squad takes a moment to reload while Will covers everyone. James moves up and flushes two more Chryssalids. Laura, Joanna, and Billy all unload on it. James chooses the wiser course of action and flees while Will drops it. However there’s still another inside the building. Again concentrated fire from half the squad is required to put it down, with Will taking the kill shot. Joanna unloads her second clip into a zombie that shambles out of the building… apparently the Chryssalids had already been busy.

xcomzombieflip

In Pete’s Name! James moves to cover to drop the zombie and spots another trio of Chryssalids! The squad unloads on the closest of the three, except Laura who puts a hurting on the zombie, but fails to take it out. Billy is now prime contender for MVP this mission, as the zombie approaches his position (James and Kevin are right nearby) he drops it, and then second later, the wounded Chryssalid charges up, and he drops it as well with the last bullet from his clip, and mere seconds before it sank it’s fangs into Kevin. Billy and Joanna take out another Zombie, however 2 more Chryssalids and another Zombie are coming up from the East and the squad just can’t bring enough firepower to bear. And things are worse, there are actually 3 Zombies. Well were, Laura puts a rocket in the side of the building taking out two, and injuring a third!

A brief moment of hilarity! A zombie does a triple flip as it drops off the roof. Sadly, the fall doesn’t injure it at all, though it does give the squad plenty of time to fill it with lead before it can get close.

As the squad moves around to the East, one of  the drones we briefly spotted before finally shows up and a few shots are scored on it, but it is terribly strong. Several squad members unload on it, and as usual Will claims the kill shot, this time with a critical that causes the disc to explode.

9 civilians died, but none of the squad was even injured. Excellent!

June 1, 2015

xcom10

Only 1 UFO escape this month. Panic levels are falling throughout the world, as we seem to have the threat well in hand. We do only have satellite coverage over 1/3rd of the world, but we’re making good progress on that front.

A UFO has been shot down off the coast of Japan. It is a fairly small one, so this may be an opportunity to train a few of our newer recruits! Will will be leading as usual, and James will be coming along as he’s our best medic! This will be the first mission for Blake, Conrad, Ryland and Krystal.

The squad has barely disembarked and taken cover before a pair of Floaters moves into view. Ryland takes a quick shot but it goes wide, but he moves around the truck he was hiding behind and takes another shot, this time finishing the x-ray off. The other one had moved out of sight, but Will drops a battle scanner in the general area and James moves up, however the range is still pretty extreme and it manages to dodge behind some trees. Krystal also lays down some fire, but to no avail. Ryland spots his opening as it moves through the trees and drops it, claiming a second kill.

Blake, moving to the flank discovers the alien ship to the East, and a pair of Sectoids come out to play, though not before he grabs some cover. Since he’s a little far from the rest of the squad James drops a smoke grenade to hopefully give the rest time to catch up without having to entirely abnegate cover.

Bad news. The aliens aren’t Sectoids, but something much more frighten
ing. Using some sort of psychic power they have mind controlled Blake. Krystal panics and fires at him, but misses. Let’s hope if we take out the aliens Blake will return to his senses!  The squad ignores Blake and and fires on the one alien that can be seen, but everyone except Will miss, and even his shot doesn’t put it down. Then things get worse, Ryland falls to the influence of the second alien and Conrad panics, moving to better cover and injuring no one thankfully.

Krystal moves up and empties her clip into the closer of the aliens, and Will finishes it off. Ryland comes to his senses, leaving James with the only chance to save Blake! As he moves up to try and take out the alien it fires on him, hitting him, but the new carapace armor absorbs the brunt of the damage! He gets a critical hit, but the alien doesn’t go down. Ryland claims that he’s “Fine now, I’m fine!” as he reloads. Blake, still under alien control, seems to be acting as a scout rather than trying to kill anyone, as he moves closer and is therefore unable to fire his sniper rifle.

xcom11

Ryland charges forward and tries to take out the remaining x-ray but misses. The alien returns fire, and compels Blake to do the same. Fortunately this armor is actually pretty excellent, and though severely wounded, Ryland remains standing. Will says “Enough!” and puts the remaining advanced sectoid down with a single well aimed bullet. Blake returns to his senses, moves up and begins bandaging himself up, though exactly what wounds he took from the psychic assault isn’t immediately clear.  Ryland moves near to James who then patches him up as well. Krystal and Conrad cover the entrance to the downed ship while the rest of the squad regroups and heals up.

Everyone is basically bandaged up, reloaded but not quite ready to go when Blake heads into the UFO wreck, flushing a pair of the armored Mutons. Ryland moves up and tries to set up a firing line. One takes a shot at Blake, and the other drops a grenade right between the two of them. James moves up and wings one of the Mutons. Krystal drops a rocket on them, but while it goes wide, it does take out a wall giving Blake a shot and he takes out the Muton James hit. Conrad  and Will both pull their pistols and try and take out the remaining one, but fail to connect. Ryland grabs some cover, but misses as well.  The Muton fires on Blake, and fortunately misses as well. Their plasma rifles look to be much heavier than those carried by the Floaters and Sectoids.  Blake and James both tag the remaining Muton, Conrad misses and Ryland moves around the corner and finishes it off!

A successful mission, if rather daunting. Will has been promoted to Colonel, and Blake and Ryland are both injured, but should recover. However I’d like to take a moment to recognize those who have given all for the cause:

Memorial Wall:

Lt. Wendy ‘Stacks’: 13 Kills; 8 Missions; KIA 5/9/2015

Lt. Adam ‘Socks’: 4 Kills; 3 Missions; KIA 5/27/2015

Sq. Caitlin: 3 Kills; 3 Missions; KIA 4/23/2015

Rk. Dave: 0 kills, 1 Mission; KIA 3/2/2015