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dfwellwellwellSo yeah, 2 Forgotten Beasts slain. If we can get through this tantrum spiral and make the dwarves happy again it might actually be salvageable. Work is progressing well on our Waterworks project. A well. Aha! Do you see what I did there? Anyways, 3 lever operated floodgates so as not to flood too much. Tulon has withdrawn from society and claimed a craftdwarfs workshop. I kind of hope he makes us some nice furniture or something with which we can spruce up the place. Nope. A Crundle Bone Mask. I’m sure it menaces with spikes and stuff.

Another wave of migrants has arrived, putting us back to 78 dwarves. And somehow one of my dwarves has fallen down the well and drowned. It doesn’t matter, a small goblin ambush of only a couple dozen gobbos has slaughtered my militia and is now running rampant through my fortress. They’ve easily killed as many dwarves as the first forgotton beast did. With my dwarves already less than happy, probably a vampire lurking somewhere in my fort, and things only likely to get worse, it’s probably time to call this fort a failure and try again.

Since this is the end, here are some highlights of the fort! Our trade depot, and the lightly trapped main entrance, as well as the caravan entrance.

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Here’s the hall of the dead. All but 4 of these coffins are full. And those 4 only because I just built them. Maybe I’ll run the game long enough to bury all of the dead.

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Here you can see a portion of the fine housing. Discounting Noble housing on the end, this could once fully functional support 102 dwarves. I’d been planning on duplicating it a layer down, but now there’s no real need.

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Thus ends the tale of BalancedCudgel.

Addendum! So I decided to finish up the graves, and 22 more dwarves arrived just as I finished setting out the third column of coffins (which are basically filling up with dead as fast as I can get them crafted and then placed. It almost tempts me to continue with this fort. I mean, what’s the worst that could happen at this point?

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