Dael’s Adventure Part 7
And yet again Honch’s military training is counting well for us. Entering the barracks, he conducted a surprise inspection, keeping the two guards busy while Solei and I snuck into the laundry room and liberated some uniforms. Mostly they fit, though since Solei was the one to smuggle everything out her uniform was hilariously voluminous after departed and distributed the uniforms to the rest of the party. I feel like we all looked quite fetching in military uniform.
Next we arrived at the armory, but it turns our out clever disguises were for not, for some massive mastiff hounds were guarding the entrance. Honch attempted to bribe them with food, but apparently they were too well trained, and so Vyrez bopped one on the head. With little other option we quickly entered a scrum with the devilish dogs who upon expiration discorporated in fantastic and disquieting manners. The first turning into a goo and then growing into animated grass. Whilst we were fighting Solei used some mystical trickery to appear inside the gate but failed to pick the lock, following which Hubert tossed acid on it and Solei used a cannon to ram the weakened door open. Once we had finished the second dog it exanded and the shrank, fluttering around and making a shrieking farting noise like a pierced balloon. Hubert and Mortia raided the armory whilst Honch gathered up the requisite materiel to operate the cannon.
Once we headed into the prison proper looking for the Diviner Honch figured out that the feeling of dread was actively trying to keep us away. The less we wanted to go a direction, the more likely it was the right way and with his direction it wasn’t long before we found ourselves in an amphitheater like room designed as a fighting pit. Here stood Despair as well as three of her minions.
They used all manner of magical and psychological tricks to make us despondent and unwilling to fight, but we managed to hold it together, encouraging each other and fighting off their malicious malaise long enough to best them in combat. The destruction of the Diviner resulted in weirdly pulsing, expanding and contracting shadow ball that finally expanded to encompass the entire arena faster than any of us could react. However it’s wake left a temporary area of invigorating tranquility, allowing us a chance to rest and recuperate.