Note, this is a review of the 2012 reboot, not the Thailand release of the original. The picture is just there to confuse you.
Alternate Ending that we can all enjoy:
Dougie Houser and his wife and his girlfriend all get on VTOL craft before the “fall ship” falls and fly away and have an awesome threesome… that may just be a standard option at Rekall though.
So all told, there is a lot of dumb in this movie. Then again, the original was only way better (but also had it’s own share of dumb). I’ll admit, this has WAY better graphics, and some nice twists and turns. It’s certainly fun, you just have to turn your brain off before you even start. Basically, yeah, watch it, but don’t expect everything to be awesome forever, unless you only care about CGI, keen action scenes and triple breasted whores.
So watching this movie has made one thing clear, I need to create a Total Recall RPG. I’m already churning ideas over in my head but here’s the basics… I’ll use the basic Apocalypse World system, except each player will get 2-5 characters at the start and they’ll each secretly pick which is their “star” character. Individual characters will have various stats highlighted, and various moves available. XP is awarded as normal for doing “highlighted moves” but XP can be spent 1 for 1 to increase rolls. Missed a roll by 1, spend an XP. At the end of every scene the Story Moderator will grant 1 XP to someone for whatever reason they feel like.
Scenes will be framed, and time will be skipped, and ideally everyone will be kept on their toes. A meta-narrative will be developed based on the conjoined impetus of the players, but nothing definite will be defined before-hand. A single player will be the actual “main character” but who that is will be determined by the Story Moderator based on the story creation of the players. Bonus XP can be awarded for keeping things in theme.
Basically this will either end up being awesome or a travesty.