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Dael’s Adventure Part 14

Start from the beginning

Here is a map of the Ziggurat as a visual aid. Every other round the water raised 5 feet, slowly flooding the area. The party started in the large blue squares, Doldrums in the center black square, and the Hexer, Protector, Shadowcaster and Reaper in the other four black squares.

Map of the Ziggurat

Ziggurat of Doldrums

Did I mention that the Ziggurat had 4 spires, one at each corner, and on these spires four minions. Solei and I were a bit separated from the rest of the party. We started in the NW, while everyone else was to the south. I spotted a hexer and rushed towards her, knowing full well the havoc casters can cause, however I was unable to reach her before she could cast a spell at me.  I’ve seen this one before, and steeled myself for an uncontrollable laughing fit, but the joke she chose to empower the spell with was one I’d heard before, so I was able to “kill” it by explaining how the original Elven version was better. It was about a thief who fell from the 4th story stairway, and the guards mentioned that it was his last theft, however in Elven ‘flight’ (as in flight of stairs) and theft sound nearly identical so it was a funny because of word play. However by this time I’d closed and she decided that gravity was safer than me and did her best impression of the thief, stepping off the side of platform. I swiftly slid down after and gave her a few thumps with my staff.

Meanwhile Solei climbed towards the other baddie on the nearby spire and Vyrez and company faced off against a Reaper and Shadowcaster. I did my best to climb up to the next level to the south, but I’m fairly certain everyone was to busy to see my first attempt fail disastrously. On my second try rather then going for climbing, I jumped off the back wall and then up. Did I mention that the water was steadily rising? By this point the lowest level of the ziggurat was completely flooded. Climbing the tower was tiring work, but I did make my way up to were Doldrums had been directing the battle. She was a worthy opponent, and was able to deflect many of my blows that would otherwise have connected. Solei was doing well against the protector until Doldrums called on the water to push her away. Vyrez, Hubert and Mortia were having some difficulty with the other two. Vyrez managed to get up a level but the other two were stuck treading water.

The Protector was trying to protect Doldrums, but he should have tried to protect himself. A few blows to unprotected pressure points left him paralyzed on the ground and I was able to get in send a dozen blows reigns upon Doldrums, a few of which even connected. Solei meanwhile had Misty Stepped back, though she overstepped a little and ended up in the water. Mortia who had been enwrapped by watery tentacles managed to break free. Doldrums shadow jaunted away from me again, forcing me to leap back and forth around the ziggurat in a most unbecoming manner (jumping has never been my strong suite).

Hubert was surrounded but cast some sort of protective magic making it difficult for the Reaper and Shadowcrafter to even attempt to attack him. I found out at this point that there were elemental sharks in the water, I managed to dodge and grab onto one, though once it realized it was pulling me where I wanted to go it dispersed. However it was enough that I could make it up the Northwest spire again and close with Doldrums, again landing fewer blows than I should. Now Vyrez was entangled by the water tentacles, and threatened by the Reaper, so when yet again Doldrums Shadow Jaunted away from me, I made the much shorter trip back and finished off the Reaper. During all of this Solei had achieved the central summit and began flinging magical bolts at Doldrums, finally finishing her off.

The water and ziggurat receded, and in it’s wake the entire Red Light district was revealed to be gone. Worse, the rest of the city was on fire. The smell was disturbingly delicious. As we made our way towards the clock tower Hubert discovered the Manticore, which apparently got wounded sometime in the interim since we last saw it. He was able to heal it some and gain it’s trust, though it’s wings will probably take some serious magic to be fully healed. Once we got closer to the clock tower, we tried to disguise ourselves as “on fire” people… and while I knew the plan wouldn’t work, I didn’t want to say it was because I had doubts about most of their acting ability. It turns out my hunch was born out, as only Solei and myself went unnoticed, and the others where ushered inside by the guards.  Solei and I then decided to try and sneak in, there were a couple of the exploding ninjas and Solei tried to convince them that we should be on the other side of the door, while behind their backs I picked the lock and strolled inside.  The two guards “escorted” us inside … though really they were just following us. It was at this point that the four Diviners we’d defeated appeared, though something wasn’t quite right. When their mouths opened their heads split open, and fire began spewing forth it was obvious. In seconds as we sought cover, the rest of their bodies melted, leaving only a flying flaming skulls (well 4 of them!)

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